I'll have to check my GM notes, but so far the group of adventures has been checking out the buildings that litter the surface of Darves Hill. The buildings have no windows, and were made from bricks of some dark material. The mortar is a reddish gray, and all of the buildings are dark inside. The roofs of these buildings vary, but some of them are very easily accessed with the help of a rope or ladder.
They have met several NPCs of note, and there are more waiting to get their face time in the campaign.
Old Manx, is a rugged old ex-adventurer, that sells maps to those that wish to plumb the depths of Darves Hill. The maps are fairly vague, but it is very helpful to those who have never plumbed the megadungeon's depths. It was also learned, that Marnal the Dwarf who lives on the surface of Darves Hill, recycles these maps off the corpses of dead adventurers and returns them back to Old Manx.
The whole idea for the campaign so far, is that a religious order of priests wants to reclaim Darves Hill, because they claim that they once had a mighty temple that was rumored to have fallen into corruption and decay. This order wants to clear out the ancient temple, and make it holy once more. They would also like to cleanse the temple of as much evil as possible. These priests have strange names, and also have a one-eyed cyclops-like ogre, that continually builds the holy symbol of the pantheon that they worship out of stones in a large open field. One of the adventurers (with a low Cha) treated him a little badly, but it didn't end in bloodshed.
So far, Darves Hill has claimed one of the lives of our small band of heroes, and it is most likely that many pyres will burn the bodies of those that the hill has claimed...
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