December’s Summary
Video 40
New characters: Dwarf Moorc &
Cleric Abraham.
“Grunka & Company” were joined
by these new characters Moorc and Abraham, who had heard of their
exploits and sought them out to partake in the glory that was theirs.
The group was anxious to get down to the Arena where they had placed
a certain cursed item (the black skull chime of cannibalism) and so
they started out. They planned out a course of action, using Old
Manx’s maps to try to get down to the Arena through unexplored
areas.
They worked their way into a long moist
corridor and the doors were covered with moss and fungus. Thimple
listened at the door and a puff of foul spores flew out at him. He
acquired Skin Rot or Mummy Rot from it, and his Charisma took a hit.
Cyr then burned away the fungus and moss with a torch, and scraped
the residue off so that he could listen at the door.
They heard the sounds of flesh smacking
against flesh, and possibly muddy water, but it was hard to tell with
an old wooded door between them and the sound. Metham’s holy
warhammer glowed brightly, and he warned that Undead lurked beyond.
The Clerics prepared to hold up their holy symbols to turn the foul
things.
In the back of the room they saw a
glass case on top of a pedestal, and in front of the door. There was
also moss and fungus on all of the doors. The floor of the muddy
room was broken through and had a depression in it that was filled
with muddy water and the writhing forms of the Undead. Metham with
his piety in his god turned two of the filthy things. The other four
of them started climbing the muddy slope towards the door where the
characters were standing. Stinky (the melted face blood sniffing
Quasit Demon) was sent off to help attack the Ghouls.
Video 41
They threw holy water into the Ghoul
Pit to great success. Splash damage is nice. The Cleric Metham
tried to slide down into the pit with his undead slaying hammer...
and stuck headfirst into the opposite muddy side. The Cleric pops
out of the side of the pit wall, and looks like he had a mud facial.
Eventually they destroy all of the undead.
There was an undead animated hand in a
glass case that had a signet ring of an eagle on it. Metham smashed
the case and the animated hand was running around the muddy pit.
Some of the group wanted to destroy the hand and others wanted to
keep it. In the end Stinky was the one that put the ring on, but he
wore it as a wristband. It made him dizzy, but that passed.
42
They realized that there was a trap
door above them, but they didn't want to open it since the entire
level above them was filled with blood.
In the next room they found a mutant
Gnoll with a hideously large head that seemed to have a growth of
some sort on it, and this large headed freak was ordering the 7 other
Gnolls to attack the group. They stopped fighting, and the Gnolls
wanted to get bribes from the party. Instead they just slaughtered
them all like dogs.
43
After slaughtering the last group of
Gnolls they find another 12 of them in a large room that had a throne
in it. Thimple was able to survive the mummy rot on his face, but he
is not a very attractive Halfling now... at 4 Cha. :)
44
Two Gnolls knocked one of the Clerics
down the stairs, and the group could hear something making noises
with a chain on the level below. The group followed the Gnolls down
the stairs... and then they ran into a room with a caged and
blindfoled reptilian creature, with dull brown scales and a yellow
underbelly. They thought this thing was a basilisk. The remaining
Gnolls upstairs were slaughtered.
The two Gnolls that ran down the stairs
(won the initiative) and then took the blindfold off of the basilisk.
SAVE VS. PETRIFY. Thimple failed, Grunka failed, Mescillius failed.
So... all of the characters downstairs were turned to stone, and
then everyone upstairs ran down after them. Targ was okay, the
Cleric turned to stone, and the Dwarf was turned to stone, and Metham
was okay. So... Targ and Metham were the only two characters not
turned to stone. Stinky the Quasit Demon... managed to save too,
and then he pulled the ear of the basilisk around to turn the
remaining Gnolls to stone. Stinky then put the blindfold back on the
basilisk.
The remaining characters that weren't
turned to stone, dragged out the remaining statues/characters. Larm
was the closest known city and it was in the west, where they hoped
to find a high powered wizard that could cast a Stone to Flesh spell.
45
What was kind of ironic about the
characters being turned to stone, was that they were carving statues
of the heroes in the center of the town of Nahm. They used the
teleport circles that were in two of the outside buildings to help
move the statues down the hill and they got the cart and took them
back to town. Then they headed to Larm.
They contacted a Mage's Guild in the
city of Larm. They agreed to turn all of the statues back to flesh,
to the relief of everyone. They learned that the guy stuck in the
emerald was an ancient spellcaster that was stolen from the Mage's
Keep. They also identified some of the group's mysterious magic
items.
The Mage's took a step back when Cyr
took out his coin, and they told him it was an ancient artifact.
They believed that this artifact was made when the two higher deities
were worshiped instead of the younger gods. They also felt that
there are two souls trapped in the artifact coin; the souls of twin
girls. They told him it was an ancient holy thing that possesses
much power. The artifact is Bane vs. Demons.
They also learned that the Elves did
not fair well when the Goblins massacred them. All of the tribes of
Goblins got together and nearly wiped out the Elven civilization.
The Goblins have set up shop in the Elven homelands.
They were told to be on the lookout for
a simple mirror with a mithril exterior, and to contact them if they
found it. The Mages gave them an egg, that could be used to summon a
magical bird. They were told it was a lot faster than a carrier
pigeon to contact them. They told them they would get around 5,000
GP for the item if they found it.
They learned that Stinky had a ring
(wristband for him) that has a malevolent spirit in it that can aid
the wearer.
No comments:
Post a Comment