They stayed the night on Darves Hill after last session.
They encountered a poison snake with wings. Cyr the Thief was bit in the neck and poisoned along with Metham the Cleric. The poison of the snake reduced the strength of those that it bit (by a d6 roll). We house ruled that if you hadn’t used your healing amulet that it would automatically go off if you were reduced to zero hit points. This of course can only happen once a day, because it has a 1/day healing ability.
Grunk set off a trap on another building that changed the sex of the person that set off the trap. He was nicknamed Grunka, or Grunkette. They found some emeralds, and also an emerald with a small human trapped inside of it. There was some jokes around the table, "Collect them all!"
The next building had a pit trap and Cyr the Thief avoided falling 60 feet to a spiky wet death. They found some large rats, then Silverleaf used the Sleep spell, and they killed off the remaining rats. Stinky the Quasit Demon slashed one up and then snorted its blood up its nose.
They found some more teleportation devices, and how they worked, but there was still one that has a questionable destination. They also found the stairs to the 1st level of the dungeon below the surface of the hill, and it had some magical mirrors that weren’t investigated.
They took a 12’ x 2 ½’ tall door off of the hinges, and used it to cross a 10’ pit trap. Later they figured out a way to take this door along with them...
They found a bunch of outhouses and Ordok the Dwarf decided to risk reaching into the wet dung to find any treasures buried within. He found a 4’ x 4’ chain ring sack, which turned out to be a large Bag of Holding that was the final resting place for 4 human skeletons. It was nicknamed the Shit Bag. They then shoved a bunch of stuff into the Shit Bag, including the 12’ door that they used to cross the pit trap.
Silverleaf discussed the idea of waiting till he was of high enough level so that he could open a magic shop that specialized in selling Continual Light items. Others had talked about buying a house in the town of Nahm to store their items.
Building 3’s door was knocked off the hinges, but they went to 4 & 5. These buildings are part of the main Temple complex at the top of Darves Hill. They encountered a talking lock that wasn’t happy to be picked, and it damned them. They encountered a room that was converted to being a church to the god BaeNur, the Son of Shadows. There was a wicked sacrificial dagger on the altar, and also another teleportation circle. The room had a definite creepy malevolent feeling in the room. Thimple grabbed hold of the sacrificial dagger, and was filled with dread, but also with a feeling in invulnerability and strength. He put it down (at least for then).
They released a girl and a baby, that looked they were going to be sacrificed. Ordok almost lost a hand, from a nasty spell, when he opened the door. The girl’s name was Summer, and her father is the Glassblower in the town of Nahm. She didn't know who the baby belonged to. They plan to head back to town to return the kids.
The Goblin that Thimple was supposed to meet, sold out the group to a Cleric that seemingly worshiped the god BaeNur. They battled the Cleric, and the battle nearly killed Metham the Cleric, but they quickly used another Healing Amulet to keep him from the clutches of death.
The daggers that the Goblins where using opened up once inside a victim, with barbed edges extending into the soft guts of the target. They are good 1-shot items in that once they hit, they have to be ripped out, doing more damage. The party snatched up these swords, and hope to use them in the future to great effect.
Part 9
Part 10
Part 11
Part 12
Part 13
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